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Category | VRML Object Library | |
Type | Sampler | |
Platforms | Any | |
VRML Support | VRML 2.0 | |
Folders | objects/mac | Mac68k, PowerMac objects |
objects/unix | UNIX objects | |
objects/win | Win3.1, Win95, WinNT objects | |
The mac, unix, and win folders contain the same objects. The files differ only in their use of carriage returns and line feeds in order to comply with Macintosh, UNIX, and Windows conventions. | ||
Information | catalog/cprp1_2.htm | |
Installation | N/A | |
Comments | 3Name3D provides professional
object modeling services and offers a large collecttion of pre-modeled
objects in their CyberProps collections, volumes 1 through 12. 3Name3D's
catalog for volumes 3 through 8 is included on this CD-ROM. You can purchase
any of their objects for use in your worlds.
Please see 3Name3D's Web site for the latest information on the CyberProps collection, and other 3Name3D products. This CD-ROM includes the following sample objects from 3Name3D's CyberProps collections: |
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objects/mac/03couch2.wrl
objects/unix/03couch2.wrl objects/win/03couch2.wrl |
Standard sofa | |
objects/mac/03hamer1.wrl
objects/unix/03hamer1.wrl objects/win/03hamer1.wrl |
Antique hammer weapon | |
objects/mac/03trunk1.wrl
objects/unix/03trunk1.wrl objects/win/03trunk1.wrl |
Trunk/chest | |
objects/mac/03wlamp4.wrl
objects/unix/03wlamp4.wrl objects/win/03wlamp4.wrl |
Triangular shaped wall sconce | |
objects/mac/04frplc2.wrl
objects/unix/04frplc2.wrl objects/win/04frplc2.wrl |
Traditional fireplace with mantle | |
objects/mac/05sword3.wrl
objects/unix/05sword3.wrl objects/win/05sword3.wrl |
Curved antique sword | |
objects/mac/06door1.wrl
objects/unix/06door1.wrl objects/win/06door1.wrl |
Traditional wood door with carving | |
objects/mac/07mtlstr.wrl
objects/unix/07mtlstr.wrl objects/win/07mtlstr.wrl |
Metal stairway | |
objects/mac/08pilstr.wrl
objects/unix/08pilstr.wrl objects/win/08pilstr.wrl |
Pilaster Column | |
All included objects use a single
Material node that is DEFed and USEd for each
IndexedFaceSet node shape in the object. The material's color
is a dark blue.
You can change the colors of object components by changing the Material node used by any component. For example, you can give the sword a metalic material with diffuse and specular colors, or make the triangular part of the wall sconce transparent glass. |
Product description copyright (c) 1997, Ames / Nadeau / Moreland.
Product material copyright (c) 1996, 3Name3D / Yolesias Wallock Divekar,
Inc. All Rights Reserved.
Cyberprops and 3Name3D are trademarks of Yglesias Wallock Divekar, Inc.